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timescale causes choppiness

Open Remixful opened this issue 2 years ago • 2 comments

Altering timescale will cause choppiness in movement and looking. Setting it to something low like 0.3 will cause connection problems (even on lan)

Update: This only occurs when connecting to local server

Remixful avatar Nov 02 '22 20:11 Remixful

Okay, connected to a server with timescale 0.3 and then when walking, at some interval, the movement skips forward in time. As a guess it might be transitioning to the next server gamestate snapshot too soon or something.

This issue also occurs using ioquake3.

zturtleman avatar Nov 02 '22 22:11 zturtleman

Just for the record: maybe check this -> https://github.com/tendaikon/ioq3sim/commit/a2572df54f16de98db2000d1da036722fba8a04d to fix the timescale issue, idk. @zturtleman I'm too low skilled with engine stuff, but the ioq3 fork I pointed to above looks interesting maybe (residual memory, enhanced performance, etc.).

ghost avatar Apr 21 '23 16:04 ghost