spearmint
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timescale causes choppiness
Altering timescale will cause choppiness in movement and looking. Setting it to something low like 0.3 will cause connection problems (even on lan)
Update: This only occurs when connecting to local server
Okay, connected to a server with timescale 0.3 and then when walking, at some interval, the movement skips forward in time. As a guess it might be transitioning to the next server gamestate snapshot too soon or something.
This issue also occurs using ioquake3.
Just for the record: maybe check this -> https://github.com/tendaikon/ioq3sim/commit/a2572df54f16de98db2000d1da036722fba8a04d to fix the timescale issue, idk. @zturtleman I'm too low skilled with engine stuff, but the ioq3 fork I pointed to above looks interesting maybe (residual memory, enhanced performance, etc.).