mm3d
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Save material name, not texture name, as MD3/MD2 surface shader name
Sometimes I have to create a image with a specific name just so that exporting using correct shader name. Using the user entered material name would be easier and seems logical. As a note, when importing a MD3, the surface shader name is used for the material and texture name.
Hmm, it store shader name as texture on load, but strips off directories for material name. This will be more complex than I originally thought.
hey, you could do as ms3d wich have this qc file.. Just an idea