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Save material name, not texture name, as MD3/MD2 surface shader name

Open zturtleman opened this issue 9 years ago • 3 comments

Sometimes I have to create a image with a specific name just so that exporting using correct shader name. Using the user entered material name would be easier and seems logical. As a note, when importing a MD3, the surface shader name is used for the material and texture name.

zturtleman avatar Mar 19 '15 01:03 zturtleman

Hmm, it store shader name as texture on load, but strips off directories for material name. This will be more complex than I originally thought.

zturtleman avatar Mar 21 '15 04:03 zturtleman

hey, you could do as ms3d wich have this qc file.. Just an idea

thunderpwn avatar Jan 16 '19 21:01 thunderpwn