lilium-voyager
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512 file limit?
It appears the old 512 file limit happens with Illium. I can run fine if I move a bunch of maps out of BaseEF, but if I have all 540 in, it crashes on load. illium crash log.txt
{MAC}Keysaw
Thanks for reporting this issue. I'm not actively working on Quake 3 / Elite Force so it may be some time before I work on this. Anyone is welcome to submit a fix to https://github.com/ioquake/ioq3, which would be later merged into Lilium Voyager.