Finch
Finch copied to clipboard
Simple, low-latency OpenAL sound engine for Apple iOS.
Bumps [tzinfo](https://github.com/tzinfo/tzinfo) from 1.2.5 to 1.2.10. Release notes Sourced from tzinfo's releases. v1.2.10 Fixed a relative path traversal bug that could cause arbitrary files to be loaded with require when...
Bumps [cocoapods-downloader](https://github.com/CocoaPods/cocoapods-downloader) from 1.2.0 to 1.6.3. Release notes Sourced from cocoapods-downloader's releases. 1.6.3 Enhancements None. Bug Fixes None. 1.6.2 Enhancements None. Bug Fixes None. 1.6.1 Enhancements None. Bug Fixes None....
If you pause a sound that's playing, and then stop it, the library doesn't stop it, which means that if you then try to resume the sound, it will start...
- Set the `DEFINES_MODULE` build setting for the “Finch” (static lib) target to `YES` for better interop with Swift— all of Finch's classes will be accessible under the `Finch.…` “namespace”,...
wav and caf are too big; I have about 40 sound effects I want to use. In linear pcm that comes to about 17MB.
Hey Zoel, I've been trying to go off of your Finch Code to play multiple sounds at the same time. If the first sound is playing a pop occurs when...