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A dippy adjudicator in Go.

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Recently cloned the main branch and ran the Classical variant tests as outline in the repo's README: ``` $ go test Running 6.I.1 Res(kie) (deps []) Adj(kie) kie: Success No...

Standard map intended for 6 players

This is a work that will works towards this style - a balance between visibility and aesthetic. It requires new SCs for all maps (although it will work for maps...

I spent a bit less effort on the visual aspect of this one (pending Three Kingdoms). This one is still in development - the idea is to see how much...

First try at making something a bit better looking using the generator. Maybe in the future I can use this and save A LOT of time :D Should be good...

This PR is 2 of 3 of 3 changes. This one needs to be done after the Distribution List in Diplicity has been updated. @tttppp could you pull this one...

**Things to change when updating the maps. Each needs:** - Resize map to correct unit size - Re-center units - Adjust all SCs to new unit center - WhiteSCs layer...

![image](https://user-images.githubusercontent.com/7293081/224511241-7ae24e48-01cb-4b2f-9727-f0411138b22a.png) Right now, I'm adjusting the fleet and unit sizes by changing the location of the visual of the unit vs the actual box. This works, but is a workaround....