godip
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A dippy adjudicator in Go.
Recently cloned the main branch and ran the Classical variant tests as outline in the repo's README: ``` $ go test Running 6.I.1 Res(kie) (deps []) Adj(kie) kie: Success No...
Standard map intended for 6 players
This is a work that will works towards this style - a balance between visibility and aesthetic. It requires new SCs for all maps (although it will work for maps...
I spent a bit less effort on the visual aspect of this one (pending Three Kingdoms). This one is still in development - the idea is to see how much...
First try at making something a bit better looking using the generator. Maybe in the future I can use this and save A LOT of time :D Should be good...
This PR is 2 of 3 of 3 changes. This one needs to be done after the Distribution List in Diplicity has been updated. @tttppp could you pull this one...
**Things to change when updating the maps. Each needs:** - Resize map to correct unit size - Re-center units - Adjust all SCs to new unit center - WhiteSCs layer...
 Right now, I'm adjusting the fleet and unit sizes by changing the location of the visual of the unit vs the actual box. This works, but is a workaround....