diplicity
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Add game option for textual order input.
This would do a few things:
- Turn off the order options structure being sent to the client.
- Turn off error response codes for invalid orders.
- Refrain from sending orders for unresolved phases to clients.
This would force games to not validate orders, and give players leeway for breaking orders.
@tttppp, @JorenC what do you guys think?
Oooh. I like it as an advanced user option.. But it's all about how we explain this, and I'm not sure exactly how the textual input would be...
On Wed, Apr 15, 2020 at 8:08 PM zond [email protected] wrote:
This would do a few things:
- Turn off the order options structure being sent to the client.
- Turn off error response codes for invalid orders.
- Refrain from sending orders for unresolved phases to clients.
This would force games to not validate orders, and give players leeway for breaking orders.
@tttppp https://github.com/tttppp, @JorenC https://github.com/JorenC what do you guys think?
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Like
kie m ber
or
kie move ber
Case insensitive, I assume
Hahahaha.
That's not what I mean. I mean that we need to have some sort of "add order" interface; I would still want to have one rule per order (clearly separated) and some sort of "add order" thing...
On Wed, Apr 15, 2020 at 9:17 PM zond [email protected] wrote:
Like
kie m ber
or
kie move ber
Case insensitive, I assume
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"delete order"
On Wed, Apr 15, 2020 at 10:10 PM Joren Bredman [email protected] wrote:
Hahahaha.
That's not what I mean. I mean that we need to have some sort of "add order" interface; I would still want to have one rule per order (clearly separated) and some sort of "add order" thing...
On Wed, Apr 15, 2020 at 9:17 PM zond [email protected] wrote:
Like
kie m ber
or
kie move ber
Case insensitive, I assume
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Yeah - OR we could do it "like face to face" and give a text field, where we just split the input by line?
I mean - the point here is to give people enough rope to hang themselves, right?
But, we still don't want to let people write messages and use the order view as a chat.
If we store the order input as text, and resolve them as "try to parse orders line by line", then we might want to filter out everything that isn't an order type, a unit type, or a province from the text before storing/displaying it?
Yes, I think that makes sense.
I would just make sure you have them enter it line by line, so any errors in order #1 don't have any impact on order #2.
On Wed, Apr 15, 2020 at 11:02 PM zond [email protected] wrote:
But, we still don't want to let people write messages and use the order view as a chat.
If we store the order input as text, and resolve them as "try to parse orders line by line", then we might want to filter out everything that isn't an order type, a unit type, or a province from the text before storing/displaying it?
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Oh, we can solve that even if they enter everything in a text field. But in the end it's a UX question, so I'll let you decide.