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Add game option for textual order input.

Open zond opened this issue 4 years ago • 8 comments

This would do a few things:

  • Turn off the order options structure being sent to the client.
  • Turn off error response codes for invalid orders.
  • Refrain from sending orders for unresolved phases to clients.

This would force games to not validate orders, and give players leeway for breaking orders.

@tttppp, @JorenC what do you guys think?

zond avatar Apr 15 '20 18:04 zond

Oooh. I like it as an advanced user option.. But it's all about how we explain this, and I'm not sure exactly how the textual input would be...

On Wed, Apr 15, 2020 at 8:08 PM zond [email protected] wrote:

This would do a few things:

  • Turn off the order options structure being sent to the client.
  • Turn off error response codes for invalid orders.
  • Refrain from sending orders for unresolved phases to clients.

This would force games to not validate orders, and give players leeway for breaking orders.

@tttppp https://github.com/tttppp, @JorenC https://github.com/JorenC what do you guys think?

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JorenC avatar Apr 15 '20 18:04 JorenC

Like

kie m ber

or

kie move ber

Case insensitive, I assume

zond avatar Apr 15 '20 19:04 zond

Hahahaha.

That's not what I mean. I mean that we need to have some sort of "add order" interface; I would still want to have one rule per order (clearly separated) and some sort of "add order" thing...

On Wed, Apr 15, 2020 at 9:17 PM zond [email protected] wrote:

Like

kie m ber

or

kie move ber

Case insensitive, I assume

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JorenC avatar Apr 15 '20 20:04 JorenC

"delete order"

On Wed, Apr 15, 2020 at 10:10 PM Joren Bredman [email protected] wrote:

Hahahaha.

That's not what I mean. I mean that we need to have some sort of "add order" interface; I would still want to have one rule per order (clearly separated) and some sort of "add order" thing...

On Wed, Apr 15, 2020 at 9:17 PM zond [email protected] wrote:

Like

kie m ber

or

kie move ber

Case insensitive, I assume

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/zond/diplicity/issues/136#issuecomment-614230104, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABXURGLVS5UQ4NEQKEMERXDRMYB4NANCNFSM4MIZHVBQ .

JorenC avatar Apr 15 '20 20:04 JorenC

Yeah - OR we could do it "like face to face" and give a text field, where we just split the input by line?

I mean - the point here is to give people enough rope to hang themselves, right?

zond avatar Apr 15 '20 21:04 zond

But, we still don't want to let people write messages and use the order view as a chat.

If we store the order input as text, and resolve them as "try to parse orders line by line", then we might want to filter out everything that isn't an order type, a unit type, or a province from the text before storing/displaying it?

zond avatar Apr 15 '20 21:04 zond

Yes, I think that makes sense.

I would just make sure you have them enter it line by line, so any errors in order #1 don't have any impact on order #2.

On Wed, Apr 15, 2020 at 11:02 PM zond [email protected] wrote:

But, we still don't want to let people write messages and use the order view as a chat.

If we store the order input as text, and resolve them as "try to parse orders line by line", then we might want to filter out everything that isn't an order type, a unit type, or a province from the text before storing/displaying it?

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JorenC avatar Apr 16 '20 11:04 JorenC

Oh, we can solve that even if they enter everything in a text field. But in the end it's a UX question, so I'll let you decide.

zond avatar Apr 16 '20 13:04 zond