zml

Results 134 issues of zml

This is a companion to SpongePowered/Sponge#3608, targeting `api-9`.

Currently, only Gradle `Test` tasks can be debugged by default via buildship. Any other executions must occur via Eclipse's native run configurations, which lose classpath specificity compared to Gradle's task...

a:new-feature

Following up from a discussion this evening about chat events, I'd like to write up what I do with chat in my chat plugin, [featherchat](https://gitlab.com/stellardrift/featherchat) to help guide development of...

enhancement

It seems there are a few mods that use some sort of 'fake player' system in order to allow non-player actors to interact with the world. However, I've seen several...

enhancement

(yes, this is likely a bit of a challenge to implement even if there aren't dependency cycle issues from resolving interface injection data, but thought i might as well toss...

enhancement

Injecting the interface `net/kyori/adventure/sound/Sound$Emitter` into a game class generates the comment: ```java /** * Interface {@link Sound$Emitter} injected by mod adventure-platform-fabric */ ``` The IntelliJ javadoc renderer tries to show...

With loom 0.6.35, using official names, when trying to execute runClient, I get this mixin application failure. It seems to persist even when running after a `--refresh-dependencies`. This is coming...

bug

Gradle's [documentation encourages using this format for plugin ids](https://docs.gradle.org/current/userguide/custom_plugins.html#sec:creating_a_plugin_id), so while it will be a change, it'll help bring loom into line with what is expected of Gradle plugins. If...

currently only does commndbook teleports

Needs: - relative time - groups of players - displaying player times - fixed time - resetting time