zml
zml
to keep the info in one place, I'm planning on breaking this into two parts: a small shim in adventure itself, and an ansi serializer detached from any particular object...
I believe this has been discussed in the past in the lead-up to 4.0.0, and we decided against having an isEmpty method, with the plan to fix anything that did...
That seems like it could be an option, sure -- the method should be package-private though.
Due to the potential for ambiguity between namespaces and tags in the default namespace, as well as some potential additional discussion around how this could handle player-specific metadata, I think...
What sort of objects were you thinking about? It's probably not worth the implementation overhead for many of the smaller or lesser-used interfaces in the API, just those with specific...
> I was thinking specifically of the Sound class, but then again I suppose most of your sounds are probably constant. I think a `Sound` builder could be worthwhile, the...
I'm sort of reluctant to expand the API around pre-process tags -- it's one more thing to deprecate if we end up finding a better alternative to those tags. The...
hmm, how awful would it be to bring this in with just `Font`, and not the added method on `StyleSetter`?
I think an `appendSpace` would be nice, sure
Maybe an additional `ParserDirective` type?