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Constants for repeat state

Open kimtore opened this issue 2 years ago • 1 comments

The Repeat() function takes a string of some pre-defined values track, context, off.

Clients could be less error prone if these were public constants in the library.

kimtore avatar Jul 05 '21 12:07 kimtore

Would be nice if this also applied to PlayerState.RepeatState for determining current state.

kimtore avatar Jul 05 '21 12:07 kimtore