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Zombie schedule and animations go out of sync (in particular banshee leaps)
ie. a banshee is moving with the leaping animation instead of the intended running animation.
This could be a few things:
- The animation event never got to the player
- The leaping schedule was interrupted and something unexpected happened when resetting the animation back to "idle" and freeing the animation slot for the running animation.
- The scheduling system itself might be broken
There was a similar issue that was fixed a while ago for shamblers moving while swatting an object.