zmr-game
zmr-game copied to clipboard
[ Suggestion / Mapping ] ZM Clip improvements
So, ZMCLIP was intended to be used as PLAYERCLIP/CLIP brushes, but is it possible to have "func_" entity that is able to block ZM's movement as well and can be toggled at any time by I/O's. Perhaps we can have a modified version of "func_clip_vphysics"?