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Breakpoint types

Open zly2006 opened this issue 1 year ago • 0 comments

Description

Discuss breakpoint types here, that is, when a breakpoint is triggered and we should fire all its behaviors. (e.g. freeze the game, log to chat...)

Example: Type: block_updated Summary: When a block at a specified position is about to be updated. How (please be close to computer logic as much as possible): Check for all breakpoints before all block updates, if there is a block_updated breakpoint, fire it.

zly2006 avatar Dec 22 '23 02:12 zly2006