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Modification conflict.

Open Khikki opened this issue 4 years ago • 5 comments

Hello, as I understand it, several modifications conflict with 'SkinPort', such as 'Twilight Forest', 'Headcrumbs', upd 'Botania'.

Twilight Forest - Giant Miner. 2020-06-04_21 46 50

Headcrumbs - Heads. 2020-06-04_21 48 08

Headcrumbs - Human. 2020-06-04_21 48 25

Botania - Gaia Guardian's and Head. 2020-06-05_03 04 44

I understand that most likely it will have to patch the modifications themselves, do you have any ideas how to fix it?

Khikki avatar Jun 04 '20 18:06 Khikki

Having a lot of trouble with it too.

H4kt avatar Jun 05 '20 14:06 H4kt

Regarding TwilightForest (and probably Headcrumbs) the issue is being caused by the mods itself Here is an extract from the render class for Giant

public RenderTFGiant() {
    super(new ModelBiped(), 0.625F);
    this.textureLoc = new ResourceLocation("textures/entity/steve.png");
}

As you see it uses vanilla's model to render which grabs the unsupported texture. But I actually found out that you can fix it using RenderLivingEvent.Pre Here is the Gist, not the cleaneast solution and could potentially break some other mods. https://gist.github.com/H4kt/8cf101aced9fa39b4b332da6e71a1400

But somehow it keeps breaking the rendering of held item image

H4kt avatar Jun 06 '20 14:06 H4kt

The soution for skulls might be very similar to this one

H4kt avatar Jun 06 '20 14:06 H4kt

Sorry, I don't really want to patch this mod for every incompatibilities... This mod is licensed under MIT, please feel free to fork it, and make your own patches.

zlainsama avatar Jul 06 '20 01:07 zlainsama

These comments will be noted for a fix in Et Futurum Requiem's Alex model.

Roadhog360 avatar Feb 03 '21 08:02 Roadhog360