PGSR
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How to obtain mesh with texture/color?
Hello, I was able to set up and run all the script for custom dataset successfully according to your instruction.
I understood from the previous issue #16 that we should be able to obtain a mesh with texture/color from the current version of code.
However, when I open the ./mesh/tsdf_fusion.ply or./mesh/ tsdf_fusion_post.ply file in Blender I couldn't find any texture/color/UV map in any of them.
I also tried exploring the mesh variable in render.py file by printing out the vertex_colors attribute from the mesh object.
mesh = volume.extract_triangle_mesh()
print("mesh.vertex_colors", np.asarray(mesh.vertex_colors))
and I was able to see that the mesh object already has none 0 values for the colors.
Hence, I am quite confused as to why there is no color when the mesh is exported to the ply file.
Please kindly advice. Thank you very much !