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Code for "Modeling Indirect Illumination for Inverse Rendering", CVPR 2022

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In InvRender (https://github.com/zju3dv/InvRender/blob/f1dd52ac6a20eddc9a9908a754e619e592866e16/code/model/sg_render.py#L309), Here inv_roughness_pow4 = 2. / (roughness * roughness * roughness * roughness) # [dots_shape, 1] mu_val = (inv_roughness_pow4 / np.pi).expand(dots_shape + [3]) # [dots_shape, 1] ---> [dots_shape,...

Congratulations on the impressive results for this work! In the paper, a supplementary material is referred to for additional results. I therefore wonder whether you would like to release the...

Hello, I want calculate final rendered image of Material Model, So I refered to the code below, I calculated final rendered image like it https://github.com/zju3dv/InvRender/blob/d9e13d8e5337e4df363238fddf90f2038e792e7c/code/model/loss.py#L101 Is it correct? Thank you

Thanks for your inspired work. I have finished the training of whole framework. I want to evaluate the model for reproducing the quantitative results reported in paper. Could you provide...

First, thank the authors for their impressive and inspiring work! When reading the paper, i noticed that the paper shows some examples of the relighting results of real-captured data, could...

Thanks for the excellent work! In the left side of eq3, visibility is dependent on the light direction. But in the right side, a light-direction-independent constant lambda is multiplied with...

Thanks for your great work! Now I get the output mesh(.obj/.ply), normal(.png) from one perspective, can you provide some suggestions for convert these files to assets in blender or UE?