zig icon indicating copy to clipboard operation
zig copied to clipboard

hot code swapping

Open andrewrk opened this issue 8 years ago • 15 comments

  • Have the compiler run continuously, watching the file system for source changes and automatically perform multithreaded compilation to build projects quickly.
  • Hot code swapping. When integrated with the previous feature, you could press "save" in your editor and see the change immediately in your running software.

Of course this only works for some kinds of changes - obviously if you make changes to your initialization code, you won't see a difference. But it would probably work at the function level, so you could swap out any individual function for a new one.

andrewrk avatar Jan 14 '16 07:01 andrewrk

This feature (automatic rebuild in background & hot code swapping) is available for C++ in Projucer IDE, built upon LLVM infrastructure.

Old demo 1, old demo 2, few implementation details.

Be aware that it took several years to implement and the implementor said that "it was the most complicated thing I ever did".

PavelVozenilek avatar Feb 09 '16 12:02 PavelVozenilek

@PavelVozenilek The Projucer link has died, sadly.

0joshuaolson1 avatar May 25 '18 05:05 0joshuaolson1

Information from the dead link is probably here: https://forum.juce.com/t/demo-screencast-of-the-projucer/9218 and here: http://web.archive.org/web/20130808104856/http://rawmaterialsoftware.com/viewtopic.php?f=2&t=9794

PavelVozenilek avatar Jun 09 '18 13:06 PavelVozenilek

I always wonder how should hot-swap deal with data (data structure layout and long-lived in-memory state), it seems rather difficult compared to hot-swap stateless code (like a pure function). In some languages which support closure, it's even more complicated. Are there any articles on this subject?

ccll avatar Jun 14 '18 05:06 ccll

@ccll that is the biggest issue. Doing it in C/C++ is currently possible using a dynamically loaded library. See this blog post on the topic.

isaachier avatar Jun 14 '18 17:06 isaachier

here https://molecular-matters.com/products_livepp.html is a commercial product which realizes hot-reload for c/c++ projects

themagnet avatar Jun 26 '18 22:06 themagnet

I wonder if looking at the way Common Lisp deals with these things would be useful at all. Sure, CL has a fatter runtime than Zig at the binary level, but:

  1. If there is a watcher like @andrewrk hints we could possibly have it keep track of the old structure of the code it is watching.
  2. CL contains a full-blown object system and is able to manage updating all live instances of a CLOS class. Updating structs would be comparatively simpler, size changes might be the hardest part to deal with?

jaccarmac avatar Jun 29 '18 02:06 jaccarmac

@isaachier Thanks, that article is very helpful! I can see it passes a DLL-specific 'game_state' around, but what if the layout of 'game_state' got changed between reloads? I can imagine there will be lots of crashes/segfaults/misbehavior.

Now i've integrated C live coding successfully with libtcc, which hot-swap pure code flawlessly.

About the state transition, I can think of a solution which serialize the state out (to a layout-agnostic format), allocate new state, then serialize in. It should work, but involves a lot of manual implementation of serializing code and is not very generic/automatic.

ccll avatar Jul 11 '18 09:07 ccll

https://github.com/nim-lang/Nim/issues/8927 Nim seems to have this implemented as a reference.

pgruenbacher avatar Dec 13 '19 20:12 pgruenbacher

Regarding code swapping in C, see https://github.com/fungos/cr

pixelherodev avatar Dec 14 '19 21:12 pixelherodev

This would be a killer feature for me in game dev. Commercial game engines (Unity/Unreal) tend to implement their own hotswapping layers for engine code or rely on scripting languages to get iteration times down.

To have this supported at the language level would definitely reinforce the "so productive you have to use it" narrative for zig in games.

cshenton avatar Jan 01 '20 11:01 cshenton

@cshenton One of the possible thing you can already do in C and C++ and probably in zig as well is have most of your core logic into a dll / so file and having the program check for it and reload it on change in the debug builds.

It isn't "native" hot code reloading supported into the language, but it allow for a similar workflow as an example : https://youtu.be/LNRfbZlppLo?t=60

altough it isn't the same as if it was builtin and it would be great if it was, you might find it useful !

Hoping this wasn't a necrobump.

alkeryn avatar Apr 15 '20 07:04 alkeryn

Lisps have a great interactive dev experience. You can eval the last expression, the current line, the selected region, the current 'cell' (a region delimited by special comments), the current file, etc. They also autocomplete based on the living program in the REPL, and you can inspect the variables.

It would be awesome to have this workflow supported. Julia does this (more or less; structs cannot yet be redefined) with its VSCode plugin, so it's not like emacs is needed to support this.

NightMachinery avatar May 22 '21 20:05 NightMachinery

I always wonder how should hot-swap deal with data (data structure layout and long-lived in-memory state), it seems rather difficult compared to hot-swap stateless code (like a pure function). In some languages which support closure, it's even more complicated. Are there any articles on this subject?

You could have a look at how it is done in erlang. However, that's a different world..

Another thing, which I haven't seen in the comments so far would be security. Would an attacker be able to patch production code at runtime?

dischoen avatar Jan 24 '22 19:01 dischoen

I did some live coding on this feature recently, and we got to a proof-of-concept status:

It's in the hcs branch. It depends on further progress on the x86_64 backend to be generally useful. It's also for Linux only currently. Each OS will need its own hot code swapping strategy.

andrewrk avatar Jan 24 '22 19:01 andrewrk