FCNPC
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Crash Deb10
=========================== FCNPC Exception Handler ============================
Signal 11 (Segmentation fault), address is 0 from f63a4182
Backtrace:
#0 in plugins/FCNPC-DL.so(_ZN17CExceptionHandler24ExceptionHandlerCallbackEiP9siginfo_tPv+0x126) [0xf6398866]
#1 in linux-gate.so.1(__kernel_rt_sigreturn+0) [0xf7fa5090]
#2 in plugins/FCNPC-DL.so(_ZN11CPlayerData4GoToERK7CVectoriiifbffj+0x182) [0xf63a4182]
#3 in plugins/FCNPC-DL.so(_ZN11CPlayerData12GoByMovePathEiiiiifbff+0x8f) [0xf63a456f]
#4 in plugins/FCNPC-DL.so(_ZN8CNatives18FCNPC_GoByMovePathEP6tagAMXPi+0x10b) [0xf63b19cb]
#5 in ./samp03svr() [0x809d844]
#6 in plugins/crashdetect.so(_ZN18CrashDetectHandler15ProcessCallbackEiPiS0_+0x4bb) [0xf7af7b9b]
#7 in plugins/crashdetect.so(+0x1cfc2) [0xf7afbfc2]
#8 in plugins/crashdetect.so(amx_Exec+0xdc7) [0xf7b00bc7]
Information:
System: GNU/Linux
SA-MP: 0.3.DL R1
FCNPC: 2.0.4
Functions:
FUNC_CPlayerPool__DeletePlayer: 0x80dc0b0
FUNC_CPlayer__Kill: 0x80d5ac0
FUNC_CPlayer__EnterVehicle: 0x80d6a70
FUNC_CPlayer__ExitVehicle: 0x80d6bf0
FUNC_CPlayer__SpawnForWorld: 0x80d7870
FUNC_GetVehicleModelInfo: 0x80e14f0
FUNC_CConsole__GetIntVariable: 0x80a87d0
FUNC_ClientJoin_RPC: 0x80ba350
Pointers:
VAR_ServerAuthentication: 0x81b7d2c
VAR_NetVersion: 0xfde
Offsets:
OFFSET_RemoteSystemManager: 0x334
OFFSET_RemoteSystemSize: 0xc69
OFFSET_RemoteSystem__ConnectMode: 0xc62
OFFSET_RemoteSystem__Unknown: 0xc67
=========================== FCNPC Exception Handler ============================
=========================== FCNPC Exception Handler ============================
Signal 11 (Segmentation fault), address is f3982010 from f62fb07f
Backtrace:
#0 in plugins/FCNPC-DL.so(_ZN17CExceptionHandler24ExceptionHandlerCallbackEiP9siginfo_tPv+0x126) [0xf62dd866]
#1 in linux-gate.so.1(__kernel_rt_sigreturn+0) [0xf7f2e090]
#2 in plugins/FCNPC-DL.so(_ZN12MapWaterMeshD1Ev+0xf) [0xf62fb07f]
#3 in plugins/FCNPC-DL.so(_ZN15ColAndreasWorldD1Ev+0x9a) [0xf630265a]
#4 in plugins/FCNPC-DL.so(_ZN7CServerD1Ev+0x15b) [0xf62ecd0b]
#5 in plugins/FCNPC-DL.so(Unload+0x2e) [0xf62edb2e]
#6 in ./samp03svr() [0x80dd7fb]
#7 in ./samp03svr() [0x80b2e8e]
#8 in /lib32/libc.so.6(__libc_start_main+0xf1) [0xf7ac9b41]
#9 in ./samp03svr() [0x804b4e1]
Information:
System: GNU/Linux
SA-MP: 0.3.DL R1
FCNPC: 2.0.4
Functions:
FUNC_CPlayerPool__DeletePlayer: 0x80dc0b0
FUNC_CPlayer__Kill: 0x80d5ac0
FUNC_CPlayer__EnterVehicle: 0x80d6a70
FUNC_CPlayer__ExitVehicle: 0x80d6bf0
FUNC_CPlayer__SpawnForWorld: 0x80d7870
FUNC_GetVehicleModelInfo: 0x80e14f0
FUNC_CConsole__GetIntVariable: 0x80a87d0
FUNC_ClientJoin_RPC: 0x80ba350
Pointers:
VAR_ServerAuthentication: 0x81b7d2c
VAR_NetVersion: 0xfde
Offsets:
OFFSET_RemoteSystemManager: 0x334
OFFSET_RemoteSystemSize: 0xc69
OFFSET_RemoteSystem__ConnectMode: 0xc62
OFFSET_RemoteSystem__Unknown: 0xc67
=========================== FCNPC Exception Handler ============================
It works when I'm alone on the server. Crash happens when the players are on the server. I really don't know where and when it happening