Gabin Aureche
Gabin Aureche
From https://github.com/zhouzi/graphql-codegen-factories/pull/63#pullrequestreview-1233353880: > What do you think about not adding the optional properties at all by default? By default the TypeScript plugins set the properties to `title?: Maybe` and have...
It would be great to add a readme to the examples to explain how they work. These readmes could then be automatically copied to a `docs/docs/examples/` folder when building the...
When generating factories based on GitHub's GraphQL schema, I noticed errors for some union factories, e.g: ```ts export function createBranchActorAllowanceActorMock( props: Partial = {} ): Types.BranchActorAllowanceActor { switch (props.__typename) {...
Currently schemaFactoriesPath automatically adds `./` at its start when it doesn't start with a `.`. It makes it impossible to reference a node module. [`near-operation-file-preset` makes it possible to do...
Changing the difficulty level while playing leads to something weird and breaks the game.
Hey! I was recently looking into implementing those fancy underlines so they can span to multiple lines. Most of the implementations I had seen were relying on `::after`, which doesn't...
Thanks for building this, you're opening the doors to community projects 👍 I'm in the process of building a mobile game and will be using the API. I built a...
Hey! The game looks fun and I like the UI. Are you thinking about adding public games? It could come in the form of a checkbox when creating a game....
### Feature description The browser's `input[type=number]` is quite bad in terms of user experience. And implementing a proper one is not trivial. It would be ideal for shadcn/ui to provide...