Zhengqi Li

Results 33 comments of Zhengqi Li

You might need to change the number of GPUs to be used in base_options.py

Hi, in terms of using a depth map to generate novel views, I used the idea from https://arxiv.org/pdf/2004.01294.pdf to warp contents of static regions from neighboring frames and warp contents...

Hi, In comparison to CVD, I am not using CVD depth in our framework, but using CVD depth to perform traditional depth-based image-based rendering based on the method described in...

Hi Thanks! (1) Are you saying training on our provided example will get much worse rendering quality? I think there is some key to make model has high quality rendering:...

Hi, it seems that somehow either you train it for too long #frames, or you render using only dynamic representation (i.e. without static scene representation because static region of ground...

Yes. I guess it might be related to another mentioned issue regarding running on windows platform (I believe the motion mask should be the same size of images, which has...

I am feeling the reason come from the limited capacity of MLPs and NDC coordinate we are building for reconstruction (NDC assume the entire scene should be inside the reference...

From my experience, sampling in inverse depth space produce worse results for NeRF MLPs (I think that's the reason the dog sequence in video-nerf paper is very blurry even if...

For high resolution rendering, you either need to add important sampling similar to original NeRF or increasing uniform sampling rate, otherwise you will start to see aliasing. There is light...

Hi, I only use COLMAP SfM sparse reconstruction to get input data such as camera poses and near/far depth plane. I set my initial vertical FOV to be 60 degrees...