MahjongAI
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A Japanese Mahjong AI, which can play Mahjong on two online Japanese Mahjong services. It can easily defeat other players in 一般 (Normal level) games and also plays well in 上級 (High level) games.
 只有login succeeded,后面无任何内容,天凤平台的,请问这怎么解决
After this commit https://github.com/zhangjk95/MahjongAI/commit/e9868f08f7f74001d4cdbd21b03eebefde7d484f build process is broken. ``` Done Building Project "/usr/src/app/MahjongAI/MahjongAI.csproj" (default targets) -- FAILED. Done Building Project "/usr/src/app/MahjongAI.sln" (Build target(s)) -- FAILED. Build FAILED. "/usr/src/app/MahjongAI.sln" (Build target)...
add a layer of wrapper to correctly decode Majsoul responses. #12
游戏进行到终局时剩余牌数显示为负数。可能存在以下两个问题?(只是简单看了一下,我也不是很确定) 1.摸牌后牌山数量没有立刻-1,到切牌时才-1,这样可能对尾巡判断产生影响。 2.吃/碰后切牌,其中没有摸牌动作,但是牌数却-1
刚才发现一个四家立直流局的局面,下一局AI还是选择向听倒退提高打点而不是速和。看了一下目前的代码好像并没有把立直棒的数据用于得点计算,只用来判断和了后的排名。
Bumps [protobufjs](https://github.com/protobufjs/protobuf.js) from 6.11.3 to 7.2.4. Release notes Sourced from protobufjs's releases. protobufjs: v7.2.4 7.2.4 (2023-06-23) Bug Fixes do not let setProperty change the prototype (#1899) (e66379f) protobufjs: v7.2.3 7.2.3...
暗杠白时,会错误计算为赤dora,白的id为35。 MJScore::Get_AkahaiSuu()中。 应将if(Fuuro[i+1]%10==5&&i