Freeman Zhang
Freeman Zhang
I'll find a Ubuntu PC to check the compiling issue as soon as I can. Could you please check the GLFW version you are using? I haven't used Ubuntu for...
I'll check this issue on my Mac tonight.
I cannot reproduce this kind of error. What's the OS X and Xcode versions are you using?
Aha, I see. I'll try and provide a simple guide of how to write your program in Xcode in wiki. But won't be soon, maybe this weekend. You could also...
I tried to create a Xcode project today and found it's really difficult to configure the xcode project and I failed too. That's because you have to set the headers/libraries/definitions...
Yes, it's already in plan and I'll do this as soon as I finish another c++ project -- [libCppEvent](https://github.com/zhanggyb/libCppEvent) to replace the [CppEvent](http://code.google.com/p/cpp-events/) which is used in current code. [libCppEvent](https://github.com/zhanggyb/libCppEvent)...
I've fixed some code bugs in recent commits. you can build the latest code, install to /usr/local (by default), and now you can configure Xcode to use this project. (Don't...
See this page: https://github.com/zhanggyb/BlendInt/wiki/compile
GLFW in Homebrew has already been upgraded to 3.1.x, the latest is 3.1.1. Could you update/upgrade homebrew and try to build BlendInt again: ``` shell $ brew update $ brew...
So I'm going to close this issue. By the way, if you're using a Mac with retina display, the current code is not working. I'm fixing this in the "retina"...