RigNet
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Bad skinning/weights issue
Hello, I managed to make it work with some custom models the skeleton predictions give me really good results, but when I create the .fbx with maya_save_fbx.py, I get this warning: Warning: Some weights could not be set to the specified value. The weight total would have exceeded 1.0. I did a function to clamp/normalize the values, but the end result moves geometry everywhere
Not sure what parameters to tweak, etc, thank you, great work :)