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Bad skinning/weights issue

Open pixelknit opened this issue 1 year ago • 3 comments

Hello, I managed to make it work with some custom models the skeleton predictions give me really good results, but when I create the .fbx with maya_save_fbx.py, I get this warning: Warning: Some weights could not be set to the specified value. The weight total would have exceeded 1.0. I did a function to clamp/normalize the values, but the end result moves geometry everywhere Screenshot 2023-08-09 093938

Not sure what parameters to tweak, etc, thank you, great work :)

pixelknit avatar Aug 09 '23 08:08 pixelknit