pixel-sprite-generator
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Where do you generate the mask values at?
In order to use the generator it looks like you need mask values similar to below. Is there a generator for these values or even something that can just generate them randomly or based off of a shape?
var spaceship = new psg.Mask([
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1,
0, 0, 0, 0, 1,-1,
0, 0, 0, 1, 1,-1,
0, 0, 0, 1, 1,-1,
0, 0, 1, 1, 1,-1,
0, 1, 1, 1, 2, 2,
0, 1, 1, 1, 2, 2,
0, 1, 1, 1, 2, 2,
0, 1, 1, 1, 1,-1,
0, 0, 0, 1, 1, 1,
0, 0, 0, 0, 0, 0
], 6, 12, true, false);