Glenn Maynard
Glenn Maynard
It looks like a circular dependency. I'm not sure what modifier you're using that's causing that (doesn't happen here) so it's hard to test, but I added a check for...
Instead of copying files around, run install.bat at the top of each directory (zMayaTools and zDsonImport). It'll create a module file that tells Maya where the files are. It's just...
Bug reports are fine, I just don't want people to expect a bunch of updates or anything like that. Can you include the whole stack trace? I can't tell where...
You might need to turn on "Show Stack Trace" in the history menu of the script editor, and make sure messages aren't suppressed. I've updated asset scanning to handle read...
I fixed the error handling so JSON errors there will just ignore that asset and continue. I can't tell what's actually wrong with these files since I don't have these...
I don't see that error with current CUDA (9.2). I fixed a number of other errors and it builds for me now with CUDA 9.2 and MSVC 2017, though.
I don't know what that option is. Do you have multiple versions of CUDA installed? When I had two versions installed it got confused and ran one version's compiler with...
Spent some time trying to figure out what I was doing wrong before finding this, would be nice to have a note in the stbtt_GetGlyphSDF docs for this limitation.
I guess this project isn't very active right now, but for anyone else running into this: - Range.setRange fires rangeChange immediately. Core sees this and calls _redraw, but the timeline...
I just hit this too. KeyboardAvoidingView's onLayout goes async before calling this.props.onLayout, so that's called too late to persist the event. Maybe this.props.onLayout could just be called before the await.