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gltfpack - Add flag to retain UVs.

Open johnnyrainbow opened this issue 8 months ago • 4 comments

Currently compression with -c/-cc strips UV data if there is no texture present. This is not always wanted, and means we need to add a placeholder texture in blender for every object we wish to compress with meshoptimizer.

Add a flag to keep UV data regardless of if there is a texture present 🙏

johnnyrainbow avatar Jun 28 '24 18:06 johnnyrainbow