EuNet icon indicating copy to clipboard operation
EuNet copied to clipboard

Peer to peer network solution for multiplayer games.

Results 10 EuNet issues
Sort by recently updated
recently updated
newest added

After pressing "Battle!" button a message appears on top: "Fail to connect server"

I don't know if I did everything right, but if you try to generate code using scripts with NetDatObject attribute, the codegenerator will not find this attribute so that source...

Is there a way to run CodeGenerator in order to add new lines of code to exicting CodeGenerator script since it's not recommended to modify this code manually?

Is there a way to make one of the client also a server like in unet? It would make ad hoc server creation easier.

when you try to compile one of the demo projects (EuNet-Starter or EuNet-Tanks) appears the error. only when you compile in unity not when only play Library\PackageCache\com.zestylife.eunet@f63a5360f4\Runtime\EuNet.Core\Util\AsyncObjectQueue.cs(20,20): error CS1061: 'ConcurrentQueue'...

I used p2p call to send string to other p2p.May be because of the string length is too big, an error occurred. By your design, if the package data is...

Hi I'have made a project on your fantastic system. I'm currently testing it, in your opinion, how many player can stay in a room at the same time. I'm testing...

Hi, very nice project. Is it possibile to join room with the roomCode instead of using the QuickJoinRoom method? Thx

안녕하세요, 개발자가 한국인이길래 이슈도 한국어로 해도 괜찮은거겠죠? 아무튼 [P2pTest.cs](https://github.com/zestylife/EuNet/blob/main/tests/EuNet.Server.Tests/P2pTest.cs) 에서 테스트를 해보면 ![image](https://user-images.githubusercontent.com/25432800/200072468-38104751-bc87-4a94-b3dd-783fb58cb296.png) 이렇게 정상적으로 테스트가 성공되지만, 제가 직접 코드를 복붙해보고 저의 프로젝트에 적용해보면 (WPF, Net Framework 4.8) ![image](https://user-images.githubusercontent.com/25432800/200072621-1efacb34-2dd1-484d-bacb-4cf17fb0d658.png) TcpListener.cs에서...