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Ruins aren't rendering correctly

Open AbduSharif opened this issue 2 years ago • 1 comments

There are those ruins from a Total Conversion mod that works well with the original OpenMW's shaders but are bugged with those shaders, their "ori" command output:

Content file: 1 [MA_RoK_Eng v0001.esm]
RefNum: 21135
RefID: ex_br_ruine
Memory address: 0x79e7aeaf10
Cell: Skalgrin Forest
Grid: 0 -12
Coordinates: 4284.05 -94596.2 1096.87
Model: meshes\ruine_test.NIF
(BSA: /storage/emulated/0/Morrowind/Data Files/marok.bsa)

Original shaders:

vanilla

Those shaders:

zesterer

The mod can be downloaded from here: https://www.moddb.com/mods/myar-aranath-rellict-of-kallidar

AbduSharif avatar Jan 24 '23 11:01 AbduSharif

The rocks and the landscape being different here between screenshots is because I switched textures and meshes for those at some point, they're not related to the ruins.

The "ori" output shows the mesh can be found in "marok.bsa" file.

AbduSharif avatar Jan 24 '23 11:01 AbduSharif