Joshua Barretto
Joshua Barretto
> And if a postprocessing shader can draw a new sky, then it definitely can also assign this color to the objects on the border. Unfortunately, this is not actually...
It could, but then we'd need access to information about fog distance in the shader, which unfortunately I don't think is available. Additionally, I believe the colour channels are 16...
Unfortunately, there's not a huge amount I can do about this. The cloud shader uses the value in the depth buffer at each pixel to determine the distance light travels...
I think it should be possible to do it in the forward pass, but we'll need to have the transparency of the fragment be altered by the fog too. I'm...
I need to look at this a bit deeper, but I think what you're asking for is just something like ```rs a.then(b).or_not() ``` This will parse `a` and `b`, or...
Hmm, this odd and seems unintended. Do you have a minimal working example of this I can play with?
Sorry, this got buried in my notifications. Thanks for the PR!
> Ur working on a refactor? Cool. I have some time on my hands if you would like me to add some contributions. My current progress is on the `ariadne2`...
Thanks, this seems like a sensible change! I'll try to find some time to review this over the next day or two, I'm not sure I can assure myself of...
Looks like we have the same issue. I hope Sam gets round to fixing it. On 17 Apr 2015 14:27, "Vince Pooley" [email protected] wrote: > I'm getting this in Gnome...