Higher res texture
I took the planet example, and provided a higher res picture for the texture, but when I zoom in, the same pixelation occurs on the same level. What am I doing wrong?
I found that the encodeImageFromPixels function in some devices will return an image size smaller than you specified, this function in mesh.dart's packingTexture. I'm not sure if this is the reason.
Hmm could be... I guess this isn't the best package meant to use if you need really high detailed textures? (possibly memory issues)
Right. The packingTexture will pack all to one raw texture. What is the resolution of your texture? Try to remove the "_stars" object to take a look.