PapyrusDotNet
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PapyrusDotNet - A .NET Papyrus Compiler for Fallout 4 and Skyrim
could this possibly be used to decompile game .pex into c# as a human readable form? I'm working on a project to rebuild fallout 4 and skyrim (and eventually 76)...
I am following the tutorial at [CodeAndUx](http://www.codeandux.com/writing-your-skyrim-mods-using-c/). When I added the post-build option and try to build the project, it seems to build fine, but fails on the post-build command....
It's changing cursor position to 0, 0 without clearing screen so it looks pretty crappy and then doesn't restore cursor so you have to be with invisible cursor until you...
When you look at PapyrusDotNet.ConsoleTests Program.cs file, you see this: ``` c# public static void Decompile_FollowersScript() { var asm = PapyrusAssemblyDefinition.ReadAssembly( @"C:\Users\Karl\Downloads\exampleBad\test.pex"); ``` ``` c# private static void DecompileAllFallout4Scripts() {...
When using delegates, a new Int v_n variable will be added for each delegates used. These local variables are never used, assigned nor accessed, which should make them safe to...
Whenever a nested delegate is used, it is required to find the method reference by going to the previous ldsfldn (load method ref pointer) If you have a non-nested delegate...