zeromus
zeromus
see d8d42b9f81fa3f84467276a4c6122efd6dc72a95
1. erase the csproj part that copies the files 2. add a part that makes the csproj know those files exists 3. those files are "built" by copying them if...
1. emuhawk checks if common is dirty. common doesnt think it's dirty because it doesnt know it has assets as dependencies. You are wrong. Those files are built, by copying...
If the dependencies are tracked correctly (and it seems they are now due to that commit) then why do we need unmanaged cores to copy to output? The typical workflow...
OK fine but you better hope we never find another reason why this asset copying bullshit is upsetting workflows or else I'll revert it myself and it will be no...
He did make it (visualstudio/msbuild) recognize the built stuff in assets without moving them around. He's only copying them to output also because some people run emuhawk from there directly...
You would never have to copy it over by hand. It would have simply built to the right spot in the first place. There was only a brief period of...
no, because it would have to be “installed” and ffmpeg should not be installed.
I don't believe that. Rebooting the computer can't do anything to fceux's configuration that fceux doesn't do itself when you close and reopen it -- UNLESS the controller is reappearing...
Perhaps all other emulators use xinput and only fceux uses directinput and your driver's directinput implementation is faulty. What happens if you do these steps? Connect DS4 via bluetooth (Xinput...