netmq
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A 100% native C# implementation of ZeroMQ for .NET
Corrected a typographical error.
Is there a simple example for Subscribing/Unsubscribing while receiving messages? Reference https://github.com/zeromq/netmq/issues/679 ### Environment NetMQ Version: v4.0.1.8 Operating System: Linux .NET Version: 6.0
### Environment NetMQ Version: 4.0.1.6 Operating System: CentOS8 .NET Version: 5.0.1 ### Expected behaviour should work as promised on .NET Core platform ### Actual behaviour Fails ### Steps to reproduce...
### Environment NetMQ Version: 4.0.0.156 Operating System: Windows10 .NET Version: 4.6.2 错误信息: 通常每个套接字地址(协议/网络地址/端口)只允许使用一次。 127.0.0.1:57501 在 System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress) 在 System.Net.Sockets.Socket.Connect(EndPoint remoteEP) 在 NetMQ.Core.Utils.Signaler..ctor() 在 NetMQ.Core.Mailbox..ctor(String name) 在 NetMQ.Core.Ctx..ctor() 在...
In an effort to use NetMQ with Unity3D, one problem was trying to satisfy the dependencies for `System.ServiceModel.Primitives`. It required also providing `System.ServiceModel.{Http,Duplex,NetTcp}` and perhaps more before I gave up....
NetMQConfig.Cleanup() is normall on windows ,but is block on mac?
How to send tcp broadcast messages
### Environment NetMQ Version: 4.0.1.4 Operating System: Windows 10 .NET Version: .NET Core 3.1 I am trying to implement token-based pubsub just like in this tutorial: https://somdoron.com/2014/12/token-pubsub/. The [follow-up](https://somdoron.com/2015/09/reliable-pubsub/) on...
### Environment NetMQ Version: NetMQ.4.0.0.207 Operating System: Android 6 .NET Version: Mono 6.6.0.166 ### Expected behaviour A very simple ResponseSocket: ```csharp responseSocket = new ResponseSocket(); responseSocket.Bind("tcp://*:32700"); while(true) { var data...
### Environment NetMQ Version: NetMQ.4.0.0.207 Operating System: Ubuntu 18.04 .NET Version: Net 4.0x (@Unity3D) ### Expected behaviour Support UDP ### Actual behaviour NOT Support UDP ### Steps to reproduce the...