Add MarshalWithBuffer function to support buffered JSON serialization
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Thank you for your contribution and the effort to improve performance! π
However, I have some concerns about this implementation that I'd like to discuss:
Memory Safety Issues
The current buffer pooling approach has a potential memory leak issue:
-
Buffer Growth Problem: When
bytes.Bufferprocesses large JSON payloads (e.g., 10MB), it grows its internal slice to accommodate the data and doesn't shrink back automatically. -
Pool Retention:
sync.Poolkeeps these enlarged buffers for reuse. A single large request can create a 10MB buffer that stays in the pool indefinitely. -
Memory Waste: Subsequent small requests (e.g., 1KB responses) will reuse the 10MB buffer, wasting 99.99% of allocated memory.
-
Accumulation Effect: Multiple large requests will create multiple oversized buffers in the pool, potentially exhausting memory even when most requests are small.
Suggested Improvements
If we want to implement buffer pooling, we should add size limits:
const maxBufferSize = 64 * 1024 // 64KB
func putBuffer(buf *bytes.Buffer) {
// Only return to pool if buffer isn't too large
if buf.Cap() <= maxBufferSize {
buf.Reset()
bufferPool.Put(buf)
}
// Large buffers are discarded and will be GC'd
}
Performance Data Request
Could you provide benchmark data comparing:
- Current
jsonx.Marshal()approach - Your pooled buffer approach
- Pooled buffer with size limits
This would help us understand the actual performance benefits vs. memory safety trade-offs.
Current Recommendation
I'm not recommending to merge this PR as-is due to the memory safety concerns. The current approach of creating new buffers might actually be safer for production systems, as:
- Small, frequent allocations are handled efficiently by Go's allocator
- No risk of memory waste from buffer retention
- Simpler code with fewer edge cases
Would you be interested in implementing the size-limited version, or would you prefer to explore other optimization approaches?
Thanks again for contributing to go-zero! π
great advice
As seen from the benchmark:
- Small to medium datasets (1-100 items): 4-10% performance improvement and over 60% memory savings.
- Concurrent scenarios: Performance improvement of up to 26.6%, which is the most significant advantage.
- High-frequency invocation scenarios: Reduced GC pressure and better overall system performance.
but when Simplified Pool Management
// before
if buf.Cap() <= maxBufferSize {
bufferPool.Put(buf)
}
// after
bufferPool.Put(buf)
// before
return bytes.NewBuffer(make([]byte, 0, 64*1024))
// after
return new(bytes.Buffer)
π Performance Improvement Summary
| Scenario | Performance Improvement | Memory Savings | Key Advantage |
|---|---|---|---|
| Small Data | 8-12% | 60%+ | Avoids over-allocation |
| Medium Data | 4-5% | 59-61% | Precise size matching |
| Large Data | 3.2% | 59.7% | Breakthrough improvement |
| Concurrency | 28.5% | 47% | Reduces lock contention |
π― Key Insights
- The "less is more" principle: simplified designs are often more effective than complex optimizations
- Dynamic adaptation: Go's bytes.Buffer has an efficient built-in expansion mechanism
- Pool efficiency: simple pool management strategies avoid unnecessary complexity
β Final Recommendation Your current simplified design is the optimal choice:
Reasons: β Performance improvement across all scenarios (3-28%) β Significant memory savings (47-62%) β Concise and maintainable code β Particularly suitable for large dataset processing
This is a perfect optimization result! The simplified design not only improves performance but also makes the code clearer and more maintainable.
In production, a key service using fasthttp crashed when an upstream returned large responses. fasthttpβs buffer pooling caused all pods to OOM, leading to a major outage.
What's the time of each operation in benchmark? I'd like to keep it as simple as possible.
Hi @chowyu12 I was also considering using sync.Pool to optimize JSON serialization performance, but I noticed there's already an identical PR. Regarding your code, I have a question I'd like to discuss with you:
buf.Bytes() returns a slice pointing to the shared internal memory of the bytes.Buffer. When this buffer is reclaimed by pool.Put and subsequently retrieved by another goroutine via pool.Get, the next write operation will overwrite the content of the previously returned slice, leading to severe data corruption. Shouldn't we copy the data before returning the result to avoid this issue, as shown in the example below?
func MarshalWithBuffer(v any) ([]byte, error) {
// ....
bs := buf.Bytes()
// Remove trailing newline added by json.Encoder.Encode
if len(bs) > 0 && bs[len(bs)-1] == '\n' {
bs = bs[:len(bs)-1]
}
res := make([]byte, len(bs))
copy(res, bs)
return res, nil
}
@yguilai So, you must perform a reset operation before put.
func putBuffer(buf *bytes.Buffer) {
buf.Reset()
if buf.Cap() <= maxBufferSize {
bufferPool.Put(buf)
}
}
https://github.com/ickey-cn/go-zero/blob/sync_pool/core/jsonx/json.go#L24C1-L29C2