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Text widgets render over (or under) vanilla HUD, causing them to be unreadable

Open zeroeightysix opened this issue 5 years ago • 1 comments

image

Not sure what the plan of action here should be. In KAMI forge, the widget would just render right below the effects.

Maybe we can have it 'skip' that height range instead - creating a gap in the text.

zeroeightysix avatar Sep 07 '20 14:09 zeroeightysix

Future works around this by having an option to

  • disable the vanilla potion UI, replace it with a text based one like so
  • Move the vanilla potion UI out of the way
  • Don't do anything, just let them overlap

5HT2 avatar Sep 07 '20 14:09 5HT2