hyperrogue
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A SDL roguelike in a non-euclidean world
Currently, mimics always have their swords in their right hand, even if the rogue has their sword in the left. (Interpreting that mirror mimics' left hands appear to us to...
``` > Task :app:externalNativeBuildRelease FAILED FAILURE: Build failed with an exception. * What went wrong: Execution failed for task ':app:externalNativeBuildRelease'. > Build command failed. Error while executing process /opt/android-sdk/cmake/3.6.4111459/bin/cmake with...
[language-fr.txt](https://github.com/zenorogue/hyperrogue/files/9029563/language-fr.txt) Hi, I translated your game in french (link to the language-fr.cpp , I changed the file extension so I can send it).
TravisCI is currently failing with `inline variables are a C++17 extension`: https://travis-ci.org/github/zenorogue/hyperrogue/jobs/669619228 Could these variables be plain old non-inline variables?
12.0u F-Droid Android 11 Saw something like this elsewhere: https://github.com/idiomReplaceX/IdiomReplaceX-app/commit/968fd086e6d957519a71b8247142a286a842d02c Ref: https://github.com/Neamar/KISS/issues/1946
Enabling the band projection results in a garbled rendering on Android with OpenGL enabled. I could not replicate this on Linux. Version: 12.0v, Android Device: Samsung Galaxy S21 Ultra Steps...
Running around aimlessly in exploration/puzzle can cause "Lost Memory" to appear directly around the player. Version: 12.0, Android, Windows Relevant settings are all default. I can only reproduce this with...
The title says it all. (thanks for such an amazing game!)
Some of these are extremely dangerous (r'lyeh + rose). Most of them are at least somewhat dangerous and weird thematically.
With fontconfig on linux it will automatically find the font. Right now the Fedora package is hard-coding the font path and if it is moved the game stops working.