zengm icon indicating copy to clipboard operation
zengm copied to clipboard

Basketball GM (and other ZenGM games) are single-player sports management simulation games, made entirely in client-side JavaScript.

Results 92 zengm issues
Sort by recently updated
recently updated
newest added

A while ago, I made a statistical OVR stat (fairly straightforward regression from per36 or advanced stats to OVR). I think it may actually have a use: in an alternative...

Just like how you can set the playoff format ([7,7,7,7]), it'll be pretty nice to set how many players are in each round. Like for a dunk contest with 8...

Let me start by saying that the game clock doesn't show tenths of seconds so the engine could have considered the game over, making my suggestion potentially void. Let's assume...

NBA-driven regressions for a bunch of constants. Using 2019 (auto?) and 2020 (alexnoob?) rosters. Aligned real players with ratings. Filter below 1500 minutes. Linear regression to the correct ratingsArray power...

The script to generate the model is in https://github.com/nicidob/bbgm/blob/master/shooting_stats.ipynb I re-created this PR because there were some conflicts that I hopefully resolved. Plus there's a husky bug fix in here.

Yeah so this replaces the linear fatigue energy relationship with a nonlinear one. Specifically, a sigmoid. This allows players to play at nearly their peak level, until the inevitable decline....

just figured I'd place this PR here. not because it's done but for the record.

I still believe the playing time mechanic is confusing to most new players. I think this is partially due to the fact that roster order also implicitly sets playing time....

Similar to the idea hinted in the AV article, one could look at the "% of salary cap" distribution over positions as an estimate of how important each position is...

Pull request for issue #372. I created four new settings for the league: -Rookie scales: Rookie scales for the draft. The contract are capped by the max and min contract....