Pär Winzell
Pär Winzell
We're in a situation where we want to do subdiv rendering on clients, where we want a quad-based mesh, and yet take advantage of all the backend infrastructure we've built...
I've come to use this plugin more than nearly any other tool in my daily work. Quite often I use it to experimentally strip out some aspect of a .glb....
### Describe the bug Types like `List` and `Set` are [invariant](https://mypy.readthedocs.io/en/stable/generics.html#variance-of-generic-types), meaning a method like: ``` def change( self, fn: Callable | None, inputs: Component | List[Component] | Set[Component] |...
Lots of things, big and small, have shifted since the README was initially written. It needs an overhaul from beginning to end, including some big new sections such as build...
As @lexaknyazev points out, we should be uploading signatures with our release binaries, ASAP -- definitely before 1.0.
Given that we store everything in RawModel as floats, we should not then output them as if they had meaningful double-precision data. We just end up with deceptive ugliness like...
We should ensure that all e.g. normals are of unit length, as per glTF spec.
We should have a test model with surfaces that show essentially every permutation of (hasMetallicMap, hasRoughnessMap, hasOcclusionMap), perhaps just a big planar surface composed of 4x2 quads, each for every...
It would be immensely useful for artist workflows to be able to drag an FBX into a browser window and have it immediately available as a glTF file & a...
Especially when outputting animation data, leaning on [sparse accessors](https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#sparse-accessors) could likely save a fair bit of space in the output file. If we end up Draco-compression animations in the future,...