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d_a_npc_md - 99% matching

Open 123456789758 opened this issue 3 months ago • 1 comments

123456789758 avatar Sep 25 '25 05:09 123456789758

Report for GZLP01 (9075155 - 918a0d9)

📈 Matched code: 54.14% (+0.48%, +37436 bytes)

✅ 74 new matches
Unit Function Bytes Before After
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::execute() +3156 0.13% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::carryNpcAction(void*) +1781 0.22% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::flyPlayerAction(void*) +1716 0.23% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::routeCheck(float, short*) +1429 0.28% 100.00%
d_a_npc_md/d/actor/d_a_npc_md __sinit_d_a_npc_md_cpp +1240 0.00% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::searchNpcAction(void*) +1168 0.34% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::setBaseMtx() +812 0.49% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::animationPlay() +808 0.49% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::glidingNpcAction(void*) +785 0.51% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::setCollision() +781 0.51% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::talkNpcAction(void*) +776 0.51% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::fall02NpcAction(void*) +749 0.53% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::actionWalkEvent(int) +713 0.56% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::throwNpcAction(void*) +676 0.59% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::initialSetAnmEvent(int) +652 0.61% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::checkForwardGroundY(short) +648 0.61% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::mwaitNpcAction(void*) +633 0.63% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::wallHitNpcAction(void*) +624 0.64% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::walkPlayerAction(void*) +624 0.64% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::routeWallCheck(cXyz&, cXyz&, short*) +608 0.65% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::piyo2NpcAction(void*) +605 0.66% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::actionDashEvent(int) +596 0.67% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::shipNpcAction(void*) +552 0.72% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::demoFlyNpcAction(void*) +552 0.72% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::initialEndEvent(int) +525 0.76% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::harpWaitNpcAction(void*) +500 0.79% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::land01NpcAction(void*) +468 0.85% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::hitPlayerAction(void*) +448 0.88% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::shipTalkNpcAction(void*) +429 0.93% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::jumpPlayerAction(void*) +429 0.93% 100.00%

...and 44 more new matches

📈 7 improvements in unmatched functions
Unit Function Bytes Before After
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::initialMovePosEvent(int) +1673 0.23% 97.51%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::windProc() +954 0.42% 99.70%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::init() +886 0.45% 99.26%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::escapeNpcAction(void*) +735 0.54% 99.35%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::chkAttention(cXyz, short, int) +531 0.75% 99.74%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::waitGroundCheck() +264 1.49% 99.63%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::initialOnetimeEvent(int) +143 2.56% 94.46%

Report for GZLJ01 (9075155 - 918a0d9)

📈 Matched code: 54.16% (+0.46%, +35592 bytes)

✅ 70 new matches
Unit Function Bytes Before After
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::execute() +3156 0.13% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::carryNpcAction(void*) +1781 0.22% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::flyPlayerAction(void*) +1716 0.23% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::routeCheck(float, short*) +1429 0.28% 100.00%
d_a_npc_md/d/actor/d_a_npc_md __sinit_d_a_npc_md_cpp +1240 0.00% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::searchNpcAction(void*) +1168 0.34% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::setBaseMtx() +812 0.49% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::animationPlay() +808 0.49% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::glidingNpcAction(void*) +785 0.51% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::setCollision() +781 0.51% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::talkNpcAction(void*) +776 0.51% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::fall02NpcAction(void*) +749 0.53% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::throwNpcAction(void*) +676 0.59% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::initialSetAnmEvent(int) +652 0.61% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::checkForwardGroundY(short) +648 0.61% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::mwaitNpcAction(void*) +633 0.63% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::wallHitNpcAction(void*) +624 0.64% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::walkPlayerAction(void*) +624 0.64% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::routeWallCheck(cXyz&, cXyz&, short*) +608 0.65% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::piyo2NpcAction(void*) +605 0.66% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::shipNpcAction(void*) +552 0.72% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::demoFlyNpcAction(void*) +552 0.72% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::initialEndEvent(int) +525 0.76% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::harpWaitNpcAction(void*) +500 0.79% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::land01NpcAction(void*) +468 0.85% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::hitPlayerAction(void*) +448 0.88% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::shipTalkNpcAction(void*) +429 0.93% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::jumpPlayerAction(void*) +429 0.93% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::lookBackWaist(short, float) +404 0.98% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::sqwait01NpcAction(void*) +400 0.99% 100.00%

...and 40 more new matches

📈 11 improvements in unmatched functions
Unit Function Bytes Before After
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::initialMovePosEvent(int) +1673 0.23% 97.51%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::windProc() +950 0.42% 99.70%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::init() +886 0.45% 99.26%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::escapeNpcAction(void*) +735 0.54% 99.35%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::actionWalkEvent(int) +621 0.59% 92.51%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::chkAttention(cXyz, short, int) +531 0.75% 99.74%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::actionDashEvent(int) +515 0.71% 92.74%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::waitGroundCheck() +264 1.49% 99.63%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::initLightBtkAnm(bool) +231 1.69% 99.97%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::initialOnetimeEvent(int) +143 2.56% 94.46%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::initTexPatternAnm(unsigned char, bool) 0 99.96% 99.97%

Report for GZLE01 (9075155 - 918a0d9)

📈 Matched code: 55.74% (+0.48%, +37436 bytes)

✅ 74 new matches
Unit Function Bytes Before After
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::execute() +3156 0.13% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::carryNpcAction(void*) +1781 0.22% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::flyPlayerAction(void*) +1716 0.23% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::routeCheck(float, short*) +1429 0.28% 100.00%
d_a_npc_md/d/actor/d_a_npc_md __sinit_d_a_npc_md_cpp +1240 0.00% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::searchNpcAction(void*) +1168 0.34% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::setBaseMtx() +812 0.49% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::animationPlay() +808 0.49% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::glidingNpcAction(void*) +785 0.51% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::setCollision() +781 0.51% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::talkNpcAction(void*) +776 0.51% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::fall02NpcAction(void*) +749 0.53% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::actionWalkEvent(int) +713 0.56% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::throwNpcAction(void*) +676 0.59% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::initialSetAnmEvent(int) +652 0.61% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::checkForwardGroundY(short) +648 0.61% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::mwaitNpcAction(void*) +633 0.63% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::wallHitNpcAction(void*) +624 0.64% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::walkPlayerAction(void*) +624 0.64% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::routeWallCheck(cXyz&, cXyz&, short*) +608 0.65% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::piyo2NpcAction(void*) +605 0.66% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::actionDashEvent(int) +596 0.67% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::shipNpcAction(void*) +552 0.72% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::demoFlyNpcAction(void*) +552 0.72% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::initialEndEvent(int) +525 0.76% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::harpWaitNpcAction(void*) +500 0.79% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::land01NpcAction(void*) +468 0.85% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::hitPlayerAction(void*) +448 0.88% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::shipTalkNpcAction(void*) +429 0.93% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::jumpPlayerAction(void*) +429 0.93% 100.00%

...and 44 more new matches

📈 7 improvements in unmatched functions
Unit Function Bytes Before After
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::initialMovePosEvent(int) +1673 0.23% 97.51%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::windProc() +954 0.42% 99.70%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::init() +886 0.45% 99.26%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::escapeNpcAction(void*) +735 0.54% 99.35%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::chkAttention(cXyz, short, int) +531 0.75% 99.74%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::waitGroundCheck() +264 1.49% 99.63%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::initialOnetimeEvent(int) +143 2.56% 94.46%

Report for D44J01 (9075155 - 918a0d9)

📈 Matched code: 42.29% (+0.14%, +11024 bytes)

✅ 35 new matches
Unit Function Bytes Before After
d_a_npc_md/d/actor/d_a_npc_md __sinit_d_a_npc_md_cpp +1240 0.00% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::glidingNpcAction(void*) +785 0.51% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::checkForwardGroundY(short) +648 0.61% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::walkPlayerAction(void*) +624 0.64% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::routeWallCheck(cXyz&, cXyz&, short*) +608 0.65% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::shipNpcAction(void*) +552 0.72% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::initialEndEvent(int) +525 0.76% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::shipTalkNpcAction(void*) +429 0.93% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::actionTurnEvent(int) +373 1.06% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::fallNpcAction(void*) +345 1.15% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::checkOrder() +316 1.25% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::lookBack(int, int, int) +308 1.28% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::actionTactEvent(int) +288 1.37% 100.00%
d_a_npc_md/d/actor/d_a_npc_md dBgS_GndChk::~dBgS_GndChk() +280 0.00% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::kyohiNpcAction(void*) +265 1.49% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::initialMsgSetEvent(int) +244 1.61% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::initialWaitEvent(int) +229 1.72% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::initialLetterEvent(int) +229 1.72% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::actionFlyEvent(int) +209 1.89% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::routeAngCheck(cXyz&, short*) +200 1.96% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::initialQuake(int) +196 2.00% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::initialTurnEvent(int) +196 2.00% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::actionGlidingEvent(int) +160 2.44% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::setAttention(bool) +144 2.70% 100.00%
d_a_npc_md/d/actor/d_a_npc_md cBgS_GndChk::~cBgS_GndChk() +128 0.00% 100.00%
d_a_npc_md/d/actor/d_a_npc_md cLib_getRndValue<int>(int, int) +124 0.00% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::initialLandingEvent(int) +101 3.85% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::deletePiyoPiyo() +93 4.17% 100.00%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::setHarpPlayNum(int) +76 5.00% 100.00%
d_a_npc_md/d/actor/d_a_npc_md @20@__dt__11dBgS_GndChkFv +8 0.00% 100.00%

...and 5 more new matches

📈 43 improvements in unmatched functions
Unit Function Bytes Before After
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::execute() +3096 0.13% 98.20%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::carryNpcAction(void*) +1646 0.23% 95.93%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::initialMovePosEvent(int) +1616 0.23% 93.09%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::flyPlayerAction(void*) +1590 0.24% 96.05%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::routeCheck(float, short*) +1444 0.28% 99.99%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::searchNpcAction(void*) +1159 0.34% 99.25%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::windProc() +947 0.41% 98.73%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::init() +822 0.46% 95.53%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::setBaseMtx() +779 0.49% 96.03%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::talkNpcAction(void*) +775 0.51% 99.99%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::fall02NpcAction(void*) +748 0.53% 99.99%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::setCollision() +724 0.52% 93.72%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::escapeNpcAction(void*) +722 0.51% 92.53%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::throwNpcAction(void*) +675 0.59% 99.99%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::animationPlay() +645 0.55% 88.78%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::initialSetAnmEvent(int) +641 0.61% 98.38%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::mwaitNpcAction(void*) +632 0.63% 99.99%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::wallHitNpcAction(void*) +623 0.64% 99.99%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::actionWalkEvent(int) +621 0.59% 92.51%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::piyo2NpcAction(void*) +604 0.66% 99.99%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::demoFlyNpcAction(void*) +551 0.72% 99.96%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::chkAttention(cXyz, short, int) +531 0.75% 99.73%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::actionDashEvent(int) +515 0.71% 92.74%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::land01NpcAction(void*) +460 0.85% 98.51%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::jumpPlayerAction(void*) +428 0.93% 99.98%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::sqwait01NpcAction(void*) +399 0.99% 99.98%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::lookBackWaist(short, float) +394 0.97% 96.55%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::landPlayerAction(void*) +352 1.12% 99.99%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::jumpNpcAction(void*) +348 1.14% 99.99%
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::hitPlayerAction(void*) +320 1.03% 83.48%

...and 13 more improvements in unmatched functions

📉 1 regression in unmatched functions
Unit Function Bytes Before After
d_a_npc_md/d/actor/d_a_npc_md daNpc_Md_c::harpWaitNpcAction(void*) -3 1.79% 0.00%

decomp-dev[bot] avatar Sep 25 '25 05:09 decomp-dev[bot]