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Files ending in padding/unaccounted do not respect the `RangeEnd` attribute for a file.

Open Thar0 opened this issue 2 years ago • 1 comments

For example consider

    <File Name="gameplay_keep" Segment="4" OutName="gameplay_keep_0x33490.c" RangeStart="0x33490" RangeEnd="0x33910">
        <DList Name="gEffIceFragment1DL" Offset="0x33720"/>
        <DList Name="gEffIceFragment2DL" Offset="0x33818"/>
    </File>

This file has 8 bytes of padding at the end. Currently this causes it to emit an array containing the rest of gameplay_keep, that is between 0x33908 to 0x567B0, instead of only between 0x33908 and 0x33910. It should stop at RangeEnd.

Thar0 avatar Dec 14 '23 02:12 Thar0

Thank you for making this issue known. Unfortunately I cannot in good faith make the requested fixes.

For the past year I have been the target of harassment by a member of ZeldaRET. I have tried to resolve the matter with Fig for the past 10 months. He said we would talk and asked that I wait for a short time, which I patiently did. We never talked. Instead, he chose to ghost me for those entire 10 months. He continues to ignore my messages, in spite of the continued harassment I am receiving. As of today he has blocked me.

I would have preferred to resolve this matter privately, but after nearly a year of being blown off it seems that will not be possible. So I want to to be transparent about my reasons for not supporting the needs of ZRET any longer. My intent is not to start drama, just be transparent.

At this point I think it is fair to say that despite what I have dedicated to this group I am neither valued nor respected. For that reason and more I will not be investing any more of my limited free time supporting a group that does not support me.

I wish you all the best.

NEstelami avatar Apr 01 '24 22:04 NEstelami