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zapd doesn't support texture array access

Open MegaMech opened this issue 2 years ago • 0 comments

gSunTex is a 64x64 but OOT decomp is forced to split it into four odd sized resolutions in order to match.

In sunDL we need gSunTex[offset] but zapd is generating unique symbols instead.

A zapd hack or anything to allow this to work properly would be very much appreciated.

MegaMech avatar Mar 10 '22 21:03 MegaMech