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Library for recent Nintendo EAD formats in first-party games

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While I try to pip install bcml, here is what I get: ```Collecting oead~=1.2.4 (from bcml) Using cached oead-1.2.7.tar.gz (4.2 MB) Preparing metadata (setup.py) ... error error: subprocess-exited-with-error × python...

added support for the main v7 features and reading for up to v10 (I didn't add the v10 non-container root nodes though) wasn't entirely sure how to handle the file...

Bumps [actions/download-artifact](https://github.com/actions/download-artifact) from 2 to 4.1.7. Release notes Sourced from actions/download-artifact's releases. v4.1.7 What's Changed Update @​actions/artifact dependency by @​bethanyj28 in actions/download-artifact#325 Full Changelog: https://github.com/actions/download-artifact/compare/v4.1.6...v4.1.7 v4.1.6 What's Changed updating @actions/artifact...

dependencies

Supporting SHIFT-JIS encoded BYMLs (decoding and encoding them) would be useful for some games such as the Wii U version of Super Mario 3D World, which uses such files (like...

The ability to decode and encode such files would be useful for modifying files such as the one within the attached zip file if possible. [BombCaveStageMap.zip](https://github.com/user-attachments/files/16474293/BombCaveStageMap.zip)