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A Unity port of sfxr/as3sfxr/bfxr

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Into the SfxrAudioPlayer.cs there is an error that doesn't let work properly the script. In the line 53 `soundSource.clip = new AudioClip();` Change with `soundSource.clip = null;` All works perfectly

The version on the asset store fails to play any audio in editor past Unity 2018.3.7f1

Only if cacheSection is ever used again (probably not?)

enhancement
optimization/cleanup