Dealga McArdle
Dealga McArdle
going down the geometry shader rabbit hole https://stackoverflow.com/questions/14909796/simple-pass-through-geometry-shader-with-normal-and-color this was useful.. ```glsl Vertex Shader -> Geometry Shader -> Fragment Shader ```  https://www.youtube.com/watch?v=C8FK9Xn1gUM I read somewhere that glsl on Metal...
OK!  (this image doesn't do it justice)
this branch doesn't work in the lastest 4.0 alphas @Durman `bpy.types.NodeSocketInterface` doesn't exist anymore?
i guess this technique fails when polygons are facing away from the viewer, therefore it would need to flip the normal in that case. - but - currently away facing...
 HARRR!!!
satabol, OK. i have some time before christmas to spend on sverchok. will try to merge master into this PR and make a version that loads `bpy.types.NodeSocketInterface` or `bpy.types.NodeTreeInterfaceSocket`. i...
This branch does not yet reach feature parity, but i'm interested to see how it behaves in the wild. If anyone feels like merging this as is, I will be...
> How can we enforse or help with tasks? my primary goal was to get SV loading regardless of the Blender version, which it does seem to do now. Some...
Weird. I probably didn't test on 3.6.. This is not good.
i'd vote for removing the node entirely, as i'm probably the only one who ever used it. It was an attempt at improving the script node (snlite), but it just...