Dealga McArdle

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```python import numpy as np import bmesh def rxdata_from_bmesh(bm): v = np.array([v.co[:] for v in bm.verts]) # e = np.array([[i.index for i in e.verts] for e in bm.edges]) # p...

i like to have control over how to deal with nested input, that wasn't a weakness of 0.59 imo..

```python import numpy as np import bmesh def rxdata_from_bmesh(bm): v = np.array([v.co[:] for v in bm.verts]) e = np.array([[i.index for i in e.verts] for e in bm.edges]) # p =...

it makes the vertices, but as soon as i try to connect Edges or Faces i get that error

oh I see, then rename it to SvPolygons ?

it makes sense to do a proper `svrxdata_from_bm` soon.

i'll start reading the code closer now :)

that looks fine, remember we talked about a vectorize decorator early on. https://github.com/nortikin/sverchok/issues/105

if you need some tips on how to do certain things in the wiki - have a look here https://github.com/zeffii/BlenderPythonRecipes/wiki

i wish that too ! :)