Dealga McArdle
Dealga McArdle
A little bit closer: ``` scd SynthDef.new("tone", { arg out__channelsArray = None, sinosc_001__add = 0.0, sinosc_001__freq = 439.10001, sinosc_001__mul = 1.0, sinosc_001__phase = 0.0, sinosc__add = 0.0, sinosc__freq = 440.0,...
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generated first SynthDef from nodeTree!
I don't actively develop it.
@coderofsalvation :) feel free to hit the Sverchok issue tracker up with anything :) i still use trackers occasionally (sunvox, schismtracker.... buze tends to crash and kill my mood... buzz...
ah yes,, i see you've also taken a liking to sunvox :) imo a great engine but UI is chained to the mouse..which is painful
00ps/ no i don't frequent messenger networks of any kind, but i'll visit #buze this week for ol times' saje
i did most of the porting of Sverchok to Blender 2.8 in december `'18`, it would improve only when it hits `sverchok-master`. Am still interested in these things, but not...
i would use a single Mesh to store those vectors, and use dupli-objects instead, rather than instancing 50.000 objects. check out Sverchok's code for the node called "dupli instancer". https://github.com/nortikin/sverchok/blob/e3fc7a5dc900935d607bd8f3167ace1956f09c46/nodes/scene/dupli_instances_mk4.py
maybe i will go through the code in this repo myself and pull it into `2020`.. it's a bit ancient at the moment.