Dealga McArdle
Dealga McArdle
heh it's nice to have some time to dedicate to this.. it turns out ``` nothing within 2.7 of indexed surface vertex 1287 nothing within 2.7 of indexed surface vertex...
This is all I can do for today [jbg](https://cloud.githubusercontent.com/assets/619340/6393485/b1890510-bdca-11e4-86f2-73a6a3c731bd.gif) (motion gif)
will add as separate python file in BioBlender folder, and import it and add the functionality to the Surface Panel, this will make testing easier. Think of a name for...
it can be tested in the MLP alternative branch 
1. the stuff highlighted in the images reflect getting geometry from Blender meshes, the VD node doesn't do this. So this part of the suggestion is irrelevant to us. 2....
> Or we can convert everything to Tris and run a shader Not sure I understand this question, that's what it does already, i don't remember when the `all_triangles` was...
if we had a serious `np` contender for `mathutils.geometry.tessellate_polygon` then we'd have a reasonably good chance at creating a slightly faster routine.
in facet mode i would like to offload the face-normal / color to the shader (but i never figured out how to do that, or if it's possible.. seems like...
try passing 100's of thousands of verts to the x-ray callback :)
if the input is numpy, and a matrix is passed. then it makes sense to first multiply using numpy, before converting to python lists. for the shader roughly.. (but i...