Dealga McArdle
Dealga McArdle
The 3 components are made by the existing code. - specular texture - bump texture - greyscale (vertex colour map) The example image is the result of a material node...
Ultimately if the lipophilic potential is one value per mesh vertex, then you get a grey scale or 3 identical values for rgb per vertex color. I'm pretty sure this...
out of interest: https://github.com/MonZop/BioBlender/issues/3#issuecomment-73238861 that first image has a light patch in the lower part, that's not due to light is it? that's the vertex color map? Could you upload...
Within the entire 'atom cloud' (as I call it) described by the `pdb`, there are various levels of molecules going from the simplest bonded atoms of one type of molecule,...
Maybe use a proxy mesh, all vertices of which represent the cloud of atoms from the .pdb, the indices of the vertices will reflect the kind of atom. For example:...
right, this does introduce a slight detour. will digest.. Some throwaway code: https://gist.github.com/zeffii/2ddf35134d9f1026ead2 (just parking it here for reference)
> Due to this definition, the min distance between a point of the mesh and an atom of the molecule is = the radius of the smallest atom; the max...
Will implement a static version first, then if that's acceptable consider the dynamic / animatable approach. Maybe later today, this evening.
cool, every atom is asigned info on `BBInfo` attribute, f.ex `BBInfo : ATOM 232 CG ARG A 16 5.046 -1.171 -2.378 1.00 0.00 C`
if BBinfo is never overwritten that might be a nice solution indeed, and easy. Alternatively (my preference) is to add a simple property specifically for _fi_ Ultimately -how- may not...