Dealga McArdle
Dealga McArdle
This test scene is illuminated with a icosphere cage to give an even distribution in ambient light. I think this shows in an amplified way the intended final effect? ...
 It appears that the bump and specular maps are already generated, they seem correct even.
yes Master_main_first_fixes, I manually added a small node material setup (not cycles..)  It is easy to programmatically generate node setups for materials / textures, if we find a nice...
sure
the green was the 'world orientation' marker (red, green, blue)
it appears the bump pattern is created:  but what isn't happening automatically yet (or i am missing something) is the multiplication with the vertex color map to help elevate...
ObjCreator I see, this does clarify the sudden presence of the vertex_colors. Another piece of the puzzle just fell into place.
@MonZop Time permitting I will merge these explanations into https://github.com/MonZop/BioBlender/issues/19 for convenience
@MonZop > Can you see a more intense bump in the darker area? No sign of that. Furthermore, should the lighter area show more smoothing? All the right textures /...
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