Dealga McArdle

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This test scene is illuminated with a icosphere cage to give an even distribution in ambient light. I think this shows in an amplified way the intended final effect? ![image](https://cloud.githubusercontent.com/assets/619340/6105106/f9a1bb1e-b053-11e4-8813-0bb97b1a4797.png)...

![spec_bump](https://cloud.githubusercontent.com/assets/619340/6107022/e8ac5950-b066-11e4-8d9f-1e46612c71f6.gif) It appears that the bump and specular maps are already generated, they seem correct even.

yes Master_main_first_fixes, I manually added a small node material setup (not cycles..) ![image](https://cloud.githubusercontent.com/assets/619340/6107124/2b6b5c7c-b068-11e4-9f50-5ff6e122ac86.png) It is easy to programmatically generate node setups for materials / textures, if we find a nice...

sure

the green was the 'world orientation' marker (red, green, blue)

it appears the bump pattern is created: ![image](https://cloud.githubusercontent.com/assets/619340/6108159/246ddd06-b071-11e4-80c9-23f44bfe4ec4.png) but what isn't happening automatically yet (or i am missing something) is the multiplication with the vertex color map to help elevate...

ObjCreator I see, this does clarify the sudden presence of the vertex_colors. Another piece of the puzzle just fell into place.

@MonZop Time permitting I will merge these explanations into https://github.com/MonZop/BioBlender/issues/19 for convenience

@MonZop > Can you see a more intense bump in the darker area? No sign of that. Furthermore, should the lighter area show more smoothing? All the right textures /...

![tentacles](https://cloud.githubusercontent.com/assets/619340/6135129/55b8fbf2-b166-11e4-895f-b36ae08e3ed9.PNG)