Dealga McArdle

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cool, i'll have a pop at this.

the gistfile is only one frame?

oh, i just read > First frame of an MD simulation

![quick_import](https://cloud.githubusercontent.com/assets/619340/6537119/141963a2-c454-11e4-8a9d-8552c1e921fa.gif) this uses Blender openGL python wrapper as a preview, tho it lacks the finesse of fog for distance (I didn't add it to the viewer yet) https://gist.github.com/pmadhikar/6204d58e60766771cda2#comment-1407717 minimal code

I just noticed how to fix a bug

(tho I must stress this uses [Sverchok](https://github.com/nortikin/sverchok), not BioBlender) While Sverchok is developed with architecture and design in mind, ultimately it's just displaying geometry and uses the Blender PyNode api...

![current_version](https://cloud.githubusercontent.com/assets/619340/6091859/572a743c-aec0-11e4-917a-b7f53da676e7.gif) I think this code does work, but the UI behaviour could be more intuitive. At present the user must click an atom, then press _atomic mlp_. Maybe i'm misunderstanding...

The colour gradient seems to be only partially implemented, or not imported correctly. At the moment it produces this: ![image](https://cloud.githubusercontent.com/assets/619340/6092071/d05544bc-aecb-11e4-8107-51c6cd512083.png) - MLP appears to be imported as a VertexColor Map....

@MonZop I thought using more grid subdivisions of the MLP Surface would allow the gradient to be more gradual as it appears to be in your images. What are the...