Dealga McArdle
Dealga McArdle
would it fit into a gist?
cool, i'll have a pop at this.
the gistfile is only one frame?
oh, i just read > First frame of an MD simulation
 this uses Blender openGL python wrapper as a preview, tho it lacks the finesse of fog for distance (I didn't add it to the viewer yet) https://gist.github.com/pmadhikar/6204d58e60766771cda2#comment-1407717 minimal code
I just noticed how to fix a bug
(tho I must stress this uses [Sverchok](https://github.com/nortikin/sverchok), not BioBlender) While Sverchok is developed with architecture and design in mind, ultimately it's just displaying geometry and uses the Blender PyNode api...
 I think this code does work, but the UI behaviour could be more intuitive. At present the user must click an atom, then press _atomic mlp_. Maybe i'm misunderstanding...
The colour gradient seems to be only partially implemented, or not imported correctly. At the moment it produces this:  - MLP appears to be imported as a VertexColor Map....
@MonZop I thought using more grid subdivisions of the MLP Surface would allow the gradient to be more gradual as it appears to be in your images. What are the...