Dealga McArdle
Dealga McArdle
OK. reading https://github.com/enjalot/blockbuilder/blob/master/public/js/components/files.js
maybe GetObjectsData should have the animatable state, but switched off by default.
alternatively i could add a remote-update parameter to the `Set Property MK2`, where you can pick a node in the current tree to start an update cascade. I'm not sure...
actually, all of these are being asked to register.. ```console [SvOB3BItemOperator, SvOB3BDataCollection, SVOB3B_UL_NamesList, SvOB3Callback] ``` but this is an old_nodes register/unregister issue, as soon as those duplicate registrations are removed....
mesh.ops has intersect_boolean , not a bmesh.ops unfortunately.  https://docs.blender.org/api/current/bpy.ops.mesh.html?highlight=mesh%20ops#bpy.ops.mesh.intersect_boolean
unfortunately the mesh.ops doesn't return the matching topology indices that overlap between multiple objects., it just performs the intersection+union..
 here's with appropriate hiding.. ```python """ >in iverts v >in ifaces s out overts v out ofaces s """ shell_object_name = "bifida" docstring = """ [ ] create shell...
you might want to look at the [`bvh`](https://github.com/nortikin/sverchok/search?l=Python&q=bvh) nodes, and consider cobbling together a prototype script. [bvh docs](https://docs.blender.org/api/current/mathutils.bvhtree.html?highlight=bvh#module-mathutils.bvhtree) (Blender) [bvh_overlap_polys.py](https://github.com/nortikin/sverchok/blob/master/nodes/analyzer/bvh_overlap_polys.py) unfortunately the bvh seems to work only on verts+faces, so...
make a mockup nodetree, and show what the input looks like ( viewer draw ) and show what the desired node socket configuration is of the IntersectionNode, and show the...
i didn't see this post until just now. How to get AA indeed!