Dealga McArdle

Results 512 comments of Dealga McArdle

OK. reading https://github.com/enjalot/blockbuilder/blob/master/public/js/components/files.js

maybe GetObjectsData should have the animatable state, but switched off by default.

alternatively i could add a remote-update parameter to the `Set Property MK2`, where you can pick a node in the current tree to start an update cascade. I'm not sure...

actually, all of these are being asked to register.. ```console [SvOB3BItemOperator, SvOB3BDataCollection, SVOB3B_UL_NamesList, SvOB3Callback] ``` but this is an old_nodes register/unregister issue, as soon as those duplicate registrations are removed....

mesh.ops has intersect_boolean , not a bmesh.ops unfortunately. ![image](https://user-images.githubusercontent.com/619340/180972473-44eb63cd-8b5d-4360-a54f-4629f665e00d.png) https://docs.blender.org/api/current/bpy.ops.mesh.html?highlight=mesh%20ops#bpy.ops.mesh.intersect_boolean

unfortunately the mesh.ops doesn't return the matching topology indices that overlap between multiple objects., it just performs the intersection+union..

![image](https://user-images.githubusercontent.com/619340/181021869-0a321422-2fce-4064-bb64-48e7549b4029.png) here's with appropriate hiding.. ```python """ >in iverts v >in ifaces s out overts v out ofaces s """ shell_object_name = "bifida" docstring = """ [ ] create shell...

you might want to look at the [`bvh`](https://github.com/nortikin/sverchok/search?l=Python&q=bvh) nodes, and consider cobbling together a prototype script. [bvh docs](https://docs.blender.org/api/current/mathutils.bvhtree.html?highlight=bvh#module-mathutils.bvhtree) (Blender) [bvh_overlap_polys.py](https://github.com/nortikin/sverchok/blob/master/nodes/analyzer/bvh_overlap_polys.py) unfortunately the bvh seems to work only on verts+faces, so...

make a mockup nodetree, and show what the input looks like ( viewer draw ) and show what the desired node socket configuration is of the IntersectionNode, and show the...

i didn't see this post until just now. How to get AA indeed!